<aside>
<img src="/icons/exclamation-mark_gray.svg" alt="/icons/exclamation-mark_gray.svg" width="40px" /> Check out the example map over at Plugins\\RuntimeNavAreaModifiers\\...
Press P in-editor to toggle the nav mesh on-screen
</aside>
<aside> <img src="/icons/info-alternate_gray.svg" alt="/icons/info-alternate_gray.svg" width="40px" /> By Default, the Unreal Engine Editor hides plugin content. To see The content inside the plugin, go to the Content Browser's “Settings” and select “Show Plugin Content”. This will let you see any plugin files that are Unreal Engine asset files.
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Runtime Generation
to either DynamicModifiersOnly
or Dynamic
to enable runtime changesCan ever affect navigation
on the StaticMeshComponent (NOT the Actor itself!)StaticMeshComponents
on the AllowedComponentTypes
enum bitflagStaticMeshComponents
on the AllowedComponentTypes
enum bitflag