<aside>
<img src="/icons/exclamation-mark_gray.svg" alt="/icons/exclamation-mark_gray.svg" width="40px" /> Check out the example map over at Plugins\\RuntimeNavAreaModifiers\\...
Press P in-editor to toggle the nav mesh on-screen
</aside>

<aside> <img src="/icons/info-alternate_gray.svg" alt="/icons/info-alternate_gray.svg" width="40px" /> By Default, the Unreal Engine Editor hides plugin content. To see The content inside the plugin, go to the Content Browser's “Settings” and select “Show Plugin Content”. This will let you see any plugin files that are Unreal Engine asset files.
</aside>
Runtime Generation to either DynamicModifiersOnly or Dynamic to enable runtime changes
Can ever affect navigation on the StaticMeshComponent (NOT the Actor itself!)StaticMeshComponents on the AllowedComponentTypes enum bitflag
StaticMeshComponents on the AllowedComponentTypes enum bitflag